This genre has become especially popular after the World War II, when
the chances of humans’ annihilation by nuclear weapon had reached
people’s consciousness. Certain authors, artists, and game developers
choose this genre for their works even nowadays.
Post-apocalyptic problem hasn’t left us indifferent as well. It’s not a
surprise that besides nuclear weapon, humanity has also contributed to
lots of other global issues, which might lead all of us to the brink
of extinction one day… But, neither us nor other creators develop
their post-apocalyptic works just to remind everyone that we’ll die
one day. Everyone has their own much deeper reasons and inspirations.
Since we’re creating a game based on a book – the SKIES – written
by our game designer, we’ve been curious to see what inspired him
come up with this post-apocalyptic world both on paper and as the
game world manuscript. And here is what we’ve found out.
Post-apocalyptic life and conditions how we see them reveal people’s
nature as it is and provide the background for writing the naked
truth, sincere life stories. In such conditions people become real.
While everything around changes dramatically, human beings stay as
they are, with their own dreams and expectations, weaknesses and
fears, temptations and sins. What makes The SKIES different is that
not only does it bring all the ugliness of post-apocalyptic tragedy
to our consciousness (the events, creatures, governments, weapons etc.)
as in most of the science-fiction stories which are still great on
their own. In The SKIES the author places the emphasize on people,
their unique storylines, relationships, feelings, dreams, goals
they are trying to achieve, their life paths, believes on the
background of post-apocalyptic tragedy, ruins, wars, robbery, and
battles for the power, thus, finding a place for romanticism
in this genre.
The MMORPG, thus, reflects this idea and atmosphere as well, both in
the beautiful 3d art and animations of desert cities and in the
self-developing game world with a complicated multi-level economic
system which entirely depends on players’ actions; expanded
interesting dialogues based on the game role-system and non-linear
storyline, combats, cities capturing, trading, clan wars and ability
to choose your own place in this huge living world.