This game is not really an MMORPG in the proper sense of the word. In
our innovative project story-line isn’t linear, it’s up to a player to
create own game reality and decide on a proper role in it, which makes
our game open both to social and single players. The main rule is quite
simple: each action leads to changes in different spheres of the game
world: characters’ relations, events, etc.
While a player is deeply immersed in the game world and is trying to
find their place there, other players constantly change it with
their actions. There’re clan wars, cities can be seized or
liberated, the resource production and improvement of economic
conditions completely depend on players. The most challenging thing
that we’re working on is to create a self-developing world where
people manage the economy. And we’ll do it.
Game world is really huge and full of mystery places (post-apocalyptic
atmosphere won’t leave anybody cold). On the east, north and south we
have a vast desert, on the west – a mountain pass. There’re two rival
cities that are governed by their own leaders and smaller cities try
to join them to survive. According to a legend, there’s a city on the
east called “Skies” where people will find the salvation of mankind…
But how can they do it?!